Q: "In 2000, a group of American entrepreneurs moved to a former World War II anti-aircraft platform in the North Sea, seven miles off the British coast, and launched HavenCo, one of the strangest start-ups in Internet history. A former pirate radio broadcaster, Roy Bates, had occupied the platform in the 1960s, moved his family aboard, and declared it to be the sovereign Principality of Sealand. HavenCo’s founders were opposed to governmental censorship and control of the Internet; by putting computer servers on Sealand, they planned to create a “data haven” for unpopular speech, safely beyond the reach of any other country"
NYT about the lack of sustainability in Twitter and FB. A pet topic of mine ;)
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"This page is a compilation of open source Game Mechanics and Game Dynamics Theories. It is our goal to make this page the ultimate resource for Game Mechanics by collaboratively documenting their definitions, implementation exemples, best practices, relevant metrics and strategies, etc. Each Game Mechanic is categorized by various attributes which you can also use to search for them by. See the Usage section for details.
The Gamification Process takes long term dedication, careful planning and the right tools and expertise. Keep in mind this page should be only a first step to understanding Gamification and should not be seen as a magic bullet to increase Engagement in and of itself."